Global Streaming Devices Market, By Type, By Application, By End User, By Region, Forecast And Opportunity, 2026

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New York, October 22, 2021 (GLOBE NEWSWIRE) – announces the publication of the report “Global Streaming Devices Market, By Type, By Application, By End User, By Region, Forecast & Opportunities, 2026” – https: //

Global streaming devices market, by type (game consoles, media streamers), by application (e-learning, web browsing, games, real-time entertainment, social media), by end user (commercial, residential, institution), by region, Forecast and opportunities, 2026

The global streaming device market is expected to register substantial growth during the forecast period owing to factors such as increasing purchasing power and growing popularity of various streaming services such as Netflix, Amazon and others. Streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content over the Internet.

In addition, the increase in video and audio streaming business is boosting the market for streaming devices. In addition, declining cable and satellite pay TV prices due to their network quality and high cost are also increasing demand for streaming devices, globally.

The global streaming device market is segmented on the basis of type, application, end user, region and company. Based on the end user, the market is segmented into commercial, residential and institutional.

The residential segment accounted for the largest market share in 2020 due to the growing middle class population around the world.
Based on the region, the market is segmented into North America, South America, Asia Pacific, Middle East, and Africa. Of these, North America held the lion’s share of the market in 2020 due to faster internet installations and high per capita income in countries like the United States and Canada.

The major players operating in the global streaming device market are Google LLC,, Inc., Apple, Inc., Samsung Electronics Co., Ltd., Sony Corporation of America, ASUSTeK Computer, Inc., D-Link Corporation, LG Electronics, Inc., HiMedia Technology Limited, Huawei Technologies Co., Ltd., Roku, Inc., Micromax Informatics Limited, NVIDIA Corp and others.

Years considered for this report:

Historical years: 2016-2019
Baseline year: 2020
Estimated year: 2021
Forecast period: 2022-2026

Goal of the study:

• To analyze and forecast the size of the global streaming devices market.
• To classify and forecast the global streaming device market on the basis of type, application, end user, company, and regional distribution.
• Identify the drivers and challenges of the global streaming device market.
• To examine competitive developments such as expansions, new product launches, mergers and acquisitions, etc., in the global streaming device market.
• To perform price analysis for the global streaming device market.
• Identify and analyze the profile of the major players operating in the global streaming devices market.

The analyst performed both primary and secondary research exhaustive for this study. Initially, the analyst found a list of manufacturers around the world.

Subsequently, the analyst conducted primary research surveys of the identified companies. During the interviews, respondents were also asked about their competitors.

Using this technique, the analyst could include manufacturers who could not be identified due to the limitations of secondary research. The analyst looked at manufacturers, distribution channels and the presence of all major players across the globe.
The analyst calculated the size of the global streaming devices market using a bottom-up approach, in which data from various end-user segments has been recorded and forecasted for years to come. The analyst obtained these values ​​from industry experts and company representatives and validated them externally by analyzing historical data for these types of products and applications to arrive at an appropriate overall market size.

Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by the analyst.

Key target audience:

• Manufacturers, suppliers, distributors and other stakeholders of streaming devices
• Government bodies such as regulators and policy makers
• Organizations, forums and alliances related to streaming devices
Market research and consulting firms
The study is useful in providing answers to several critical questions that are important to industry players such as manufacturers, suppliers, partners, end users, etc., in addition to enabling them to develop investment strategies and capitalize on market opportunities.

Scope of the report:

In this report, the global streaming devices market has been segmented into following categories in addition to industry trends which have also been detailed below:
• Global Streaming Devices Market, By Type:
Game consoles
o Multimedia streamers
• Global Streaming Devices Market, By Application:
o Online training
o Web browsing
o Games
o Real-time entertainment
Social networks
• Global Streaming Device Market, By End User:
o Residential
o Establishment
• Global streaming device market, by region:
North America
United States
o Asia-Pacific
South Korea
o Middle East and Africa
South Africa
Saudi Arabia
United Arab Emirates
o South America

Competitive landscape

Company Profiles: Detailed analysis of the major companies present in the global Streaming Devices market.

Available customizations:

With the market data provided, we offer customizations based on the specific needs of a business. The following customization options are available for the report:

Company Info

• Detailed analysis and profiling of additional market players (up to five).
Read the full report:

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